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Small quest error (Posted by: [#207597] Grand Duke Joberta Rodan Telamon the Titan [DTEK] (Tyler Clemons), dat: 2012-12-16 04:01:00)
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It appears that the new Quest Item from the Library has overwritten the "Book of the beginning" ;)
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Re:Small quest error (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2013-02-04 08:53:00)
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hmm. where can you find the book of the beginning? whant to try to replicate that bug.
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Re:Re:Small quest error (Posted by: [#217514] Duchess Kobby the Titan [KSR] (Jakob Almerud), dat: 2013-02-05 21:45:00)
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You find it at Tornholm Island, given that you have the quest about the book of the beginning. I have experienced that bug as well.
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Re:Small quest error (Posted by: [#209230] Grand Duchess phalanx2 the Elf [MOC] (Adrian broad), dat: 2013-01-02 19:07:00)
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I have noticed this as well, either you get a gold key or if you have key nothing here but dust....
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Reduce the waiting time (Posted by: [#61699] Baron GalDoR the Human (Oli Danielsson), dat: 2012-11-30 13:10:00)
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A) Reduce the waiting time to bring all my turns to the next life. 10 days is too long imo.
B)If you disagree with A, then reduce the minimum amount of tokens needed to become a premium member. If I have to wait 10 days each lap and only play 1-3 of those days I don�t want to have to pay 30 tokens every time. 1 token for 1 day or 5 tokens for 5 days would be nice.
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Re:Reduce the waiting time (Posted by: [#61699] GalDoR the Elf (Oli Danielsson), dat: 2012-12-01 16:12:00)
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Literally just rerolled, let�s see how long it takes for me to reach my goal before I once again have to just sit and wait until I can bring my turns to the next round.
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Re:Re:Reduce the waiting time (Posted by: [#61699] Duke GalDoR the Elf (Oli Danielsson), dat: 2012-12-01 17:13:00)
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..aaaaand done!
-reached required level -reached required title (duke) -reached required profession in kings army -reached required PP points to bring to next life
and now all I can do is wait for (All your turns, Premium only)(10 days left)
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Re:Re:Re:Reduce the waiting time (Posted by: [#93739] Duke wolsa2 the Elf [MOC] (morris wols), dat: 2012-12-02 11:33:00)
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well, the game is intended to work this way, I understand your frustration (And I know the feeling myself too) but I doubt this is ever going to change.
Fast lapping is a way of playing, but it has some downsides (you loose pp�s and/or turns)
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Re:Re:Re:Re:Reduce the waiting time (Posted by: [#61699] Duke GalDoR the Elf (Oli Danielsson), dat: 2012-12-02 16:54:00)
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I understand that but it hasn�t always been this way, and I also know W2 is losing more and more paying members and one way to stop that could be to not forcing us to pay for much more than we need / use
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Re:Re:Re:Re:Re:Reduce the waiting time (Posted by: [#133571] Lord Binosj and her pet Poro the Human (Bruno Emans), dat: 2012-12-04 11:31:00)
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It used to be 30 days...
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Re:Re:Re:Re:Re:Re:Reduce the waiting time (Posted by: [#61699] Duke GalDoR the Elf (Oli Danielsson), dat: 2012-12-05 15:26:00)
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It also used to be 0 days
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Re:Re:Re:Re:Re:Re:Re:Reduce the waiting time (Posted by: [#51795] Lady Phelia the Elf (Jenny Norelius), dat: 2012-12-07 13:01:00)
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Yeah the 10 day wait is definitely an improvement over a month. All of the reborn system is much neater now.
I know the feeling of annoyance when waiting to bring your turns to your next turn as I am doing alot of fastlaping atm too. Worst thing for me is that if I have to just wait ten days I often forget the game for a month or so...
I think it�s a valid requirement to wait ten days though. You shouldn�t be able to lap instantly because then the achievement of it is gone. So there has to be some drawbacks of laping quickly. Especiellay considering there�s also rewards that comes from laping.
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Re:Re:Re:Re:Re:Re:Re:Re:Reduce the waiting time (Posted by: [#61699] Duke GalDoR the Elf (Oli Danielsson), dat: 2012-12-07 18:16:00)
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Well I think you misunderstood my original post. The 10 days of waiting isn�t my main problem, the problem is we have to pay for minimum 30 days to be premium members. That�s 27 paid days wasted on nothing but waiting.
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groupies (Posted by: [#133571] Duke Binosj and her pet Poro the Elf (Bruno Emans), dat: 2012-11-25 12:55:00)
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Wouldn�t it be fun that some companions are so devoted to you that they want to pay you to go on adventure with them (in stead of paying them...). Like fans or groupies?
This of course depending on your skills. Only with a high charisma you would be able to find these companions. And they want to pay you based on your skills char, strength, dex and int.
(It will only gain you 1 or 2% extra, just like some gears do. But the idea is funny.)
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New place.. (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2012-11-13 22:32:00)
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There is a new place in town.. or.. in the old town :) read more about it in the mail, or find it yourself :D
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Still not accesible (Posted by: [#133571] Lord Binosj and her pet Poro the Elf (Bruno Emans), dat: 2012-11-21 12:27:00)
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Hi there,
Error is still there. The new place can be found but not accessed, as it does not appear in the menu.
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Help (Posted by: [#72485] Prince Tiamat the Troll [MOC] (Erik Djusberg), dat: 2012-11-16 01:27:00)
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Hi, I mailed a few weeks ago about an old account. It still exists, but it was so long ago that I forgot what email it is registered to.
I wondered if you could send it to me? The account is 66394 - sir rövmularbengt
Mvh Erik Djusberg
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Re:New place.. (Posted by: [#133571] Duke Binosj and her pet Poro the Dwarf (Bruno Emans), dat: 2012-11-14 15:32:00)
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Curious as I am, I started adventuring. And I found it through adventuring. But then it didn�t show on the menu at the left. So how do we visit it?
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Re:Re:New place.. (Posted by: [#164] Prince Ponte the Elf [MOC] (Pontus Lindberg), dat: 2012-11-15 08:30:00)
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Yeah I´d also like to know that.
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Re:Re:Re:New place.. (Posted by: [#220937] Madam Dastania the Elf (Fred Crinson), dat: 2012-11-16 18:01:00)
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Same here, found it but can�t access it. GM?
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Re:Re:Re:Re:New place.. (Posted by: [#220937] Lady Dastania the Elf (Fred Crinson), dat: 2012-11-21 14:32:00)
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Where is GM?
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Re:Re:Re:Re:Re:New place.. (Posted by: [#209006] Grand Duke Maximus the Titan (Kyle Smith), dat: 2012-11-30 17:59:00)
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I spoke with Zak and he made some updates. It should be fixed now.
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Banking (Posted by: [#6975] Duke Trallo the Titan (Daniel Bond), dat: 2012-09-12 13:07:00)
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This suggestion originates from me juggling my backpack space in frustration for so long. I have several items I don´t wish to get rid of and now I dont have any spare room anymore.
I would love a place (bank) in the cities that would store your items untill you need them for a fee.
To avoid people storing items there indefinetly and taking up server capacity you could have a system that puts the overflow of items on the Auction house if the fee isnt paid.
//Trallo
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Re:Banking (Posted by: [#139086] Grand Duke VAdone the Titan [TNTW] (Erik Kjærran), dat: 2012-09-13 08:26:00)
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A bank/storage function of perhaps 5 to 10 items I could agree on being useful. Maybe limit it to gear only, no quest items.
But I like this idea. And before anyone asks, this must not carry over to the next character! Even though it would be fun to give your sons/daughters some heirloom, it would make it too easy...
/Ard
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Re:Re:Banking (Posted by: [#93739] Hero wolsa2 the Elf [MOC] (morris wols), dat: 2012-09-13 17:04:00)
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Then better make it really expensive to store items, otherwise it is just an expansion of your backpack; and I don�t see the use of that.
(when we have 5 slots extra in a bank, I�m pretty sure I want 5 extra soon after...)
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Re:Re:Re:Banking (Posted by: [#6975] Duke Trallo the Titan (Daniel Bond), dat: 2012-09-23 17:15:00)
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Considering that the 5 slot inventory has been with us for quite some time and along that road there have been several items added that you might want to hold on to.
Maybe its due time to have a look at manageable inventory space.
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Re:Re:Re:Re:Banking (Posted by: [#139086] Grand Duke VAdone the Titan [TNTW] (Erik Kjærran), dat: 2012-10-11 08:36:00)
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Well the 5 slot limit is expandable these days, you know?
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Re:Re:Re:Re:Re:Banking (Posted by: [#6975] Duke Trallo the Titan (Daniel Bond), dat: 2012-12-10 16:57:00)
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I didnt know this. Guess it´s one of the things i missed in my long absence. Any tips on how this is done?
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command potions (Posted by: [#219326] Prince Wolsje the Titan [MOC] (morris wols), dat: 2012-05-31 14:51:00)
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Are more or less useless nowadays, they only boost loyalty. Isn�t it an idea to give some of it powers back? i.e. make them heal followers, or give them extra life or A/D bonus?
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Re:command potions (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2012-08-02 11:37:00)
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But then they have to be named something else also, healing for followers is not command. maybe they could "lock" loyalty for a wile too. would be great for fighting dragons for an example..
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Re:Re:command potions (Posted by: [#219326] Prince Wolsje the Titan [MOC] (morris wols), dat: 2012-08-03 21:05:00)
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You are right about that. I just wanted to point out that the command potions is quite crappy nowadays and propably should get some kind of make-over.
Enjoy your holiday BTW!
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Searchfunction (Posted by: [#193787] Grand Duke Nic the Titan [MOC] (Christian Nicander), dat: 2012-05-23 19:11:00)
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Is it possible to make a searchfunction in the forums? It would help alot when looking for something special. And also, can you go further than page 9?
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Re:Searchfunction (Posted by: [#220937] Duke Dastan the Titan [MOC] (Friedrich Crinson), dat: 2012-05-24 15:30:00)
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I�d also like to see such a feature implemented.
Older forum posts would be a joy to take a look at, who knows what wealth of information they might contain :)
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Monster rarity. (Posted by: [#220937] Sir Dastan the Titan [MOC] (Friedrich Crinson), dat: 2012-05-22 09:50:00)
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I�ve noticed a recurring pattern in the games quest mechanics: you�re given a quest to kill X amount of monsters. All of a sudden, those monsters that were easy/not too difficult to find become ultra rare.
Why is that? It�s highly annoying to say the least.
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Re:Monster rarity. (Posted by: [#61699] Duke GalDoR the Elf (Oli Danielsson), dat: 2012-08-13 09:30:00)
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Murphy�s law :P
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Re:Monster rarity. (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2012-08-02 11:47:00)
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Its a freak of nature if so.. as there are no connection between rarity and monsters that naturally appear on adventures. Have you actually made some calculation of this, i would love to see them if so. My guess is that its because when you are looking for something, you notice how rare it really is
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Re:Monster rarity. (Posted by: [#139086] Grand Duke VAdone the Titan [TNTW] (Erik Kjærran), dat: 2012-06-13 09:12:00)
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I heard the gods help you find battles sometimes...
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Healing (Posted by: [#144458] Hero BlazinJsin the Dwarf (Jason Dwyer), dat: 2012-04-25 07:09:00)
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I think when your companion casts a healing spell, it should heal you too. not just your other companions. I also think that when you visit that certain world part that heals you, it should heal your companions too. Any thoughts?
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Re:Healing (Posted by: [#209006] Duke Maximus the Titan [FOoD] (Kyle Smith), dat: 2012-04-26 22:52:00)
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Healers can and do already heal you. Sometimes they heal just you and sometimes they use group healing that hits you as well as all of your companions.
Healing companions at locations is a question of balance - it would really make it too easy to keep your entire party in good shape. You would completely lose attrition outside of dungeons.
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Dying in dungeons (Posted by: [#144458] Lord BlazinJsin the Dwarf (Jason Dwyer), dat: 2012-04-23 11:10:00)
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This is an issue i haven�t liked for years. Just spent 30 min wondering around a dungeon, kept healing when i got low, and stopped paying attention for 4 moves. Just long enough to get in 4 fights and die. As soon as you die it kicks you out of the dungeon. I would love to spend the 35 points to resurrect where i left off in the dungeon if it hadn�t kicked me out automatically.
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Re:Dying in dungeons (Posted by: [#220937] Dastan the Dwarf [MOC] (Friedrich Crinson), dat: 2012-04-23 15:59:00)
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I hate this too. You are forced to do everything all over again..
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Re:Re:Dying in dungeons (Posted by: [#6878] Princess Fang the Titan (Andreas Foldalake), dat: 2012-04-24 12:45:00)
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On the other hand: That would make it possible, in theory, to finish a difficult dungeon without surviving a single enemy or trap.
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Re:Re:Re:Dying in dungeons (Posted by: [#209006] Duke Maximus the Titan [FOoD] (Kyle Smith), dat: 2012-04-26 22:46:00)
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I have to agree with Andreas here - there a couple dungeons in particular where it would be very unbalanced if people could do this. Even worse the dungeons where it matters the most you could well be going in with thousands of PP lying around.
It is a royal pain, but extra caution is just part of how you have to tackle dungeons...
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Re:Re:Re:Dying in dungeons (Posted by: [#144458] Hero BlazinJsin the Dwarf (Jason Dwyer), dat: 2012-04-25 07:05:00)
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Sure, as long as you have thousands of points laying around. Ever think, "i�ll heal after the next fight," then take lethal damage? Did you wish you didn�t waste the last 400 turns when you resurrected and had to do it all over?
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Re:Re:Re:Dying in dungeons (Posted by: [#220937] Sir Dastan the Dwarf [MOC] (Friedrich Crinson), dat: 2012-04-24 14:47:00)
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Without surviving??
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