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Problem (Posted by: [#172193] Sir LivingProof the Elf (Mikael Tronkolovic), dat: 2011-12-23 17:52:00)
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Best explained with a screenshot http://clip2net.com/s/1qsMe
Im using chrome with a resolution of 1680x1050
Hope that helps!
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Re:Problem (Posted by: [#172193] Sir LivingProof the Elf (Mikael Tronkolovic), dat: 2011-12-23 17:55:00)
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Forgot to mention another thing as well. When i find an item through an adventure i can see the new "Yes! Take it" button. But when I kill something and they drop an item, i only see the old "Yes! Take it" design.
Is this the way it is supposed to be?
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new adventure button (Posted by: [#223457] Duchess GuiFam the Elf [MOC] (Michel Paas), dat: 2011-12-20 19:43:00)
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I like the new and better adventure button, but it just doesnt look like it fits in the game, i would make the button look like a piece of wood with footsteps on it or like a sword with the text on it.. something like that. You know,.. just too make it more uhm you know., I hope you understand what i�m trying to say en hope you like my idea
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Re:new adventure button (Posted by: [#172193] Sir LivingProof the Elf (Mikael Tronkolovic), dat: 2011-12-23 17:32:00)
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I have to agree that the design of the new adventure buttons and so on doesnt fit into everything else on the page. The purpose behind the enlargement of the buttons might be to lessen the degree of mistakes made while clicking, though it might be a good idea i think it could be done in a more subtle way. I just saw the new changes so i dont have any suggestions at this time, sorry!
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Re:new adventure button (Posted by: [#223457] Duchess GuiFam the Elf [MOC] (Michel Paas), dat: 2011-12-21 14:02:00)
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Or even better, make the attack button look like a sword or something, and the ANOTHER ADVENTURE button look like a wooden directionarrow with footsteps on it ;-)
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Re:new adventure button (Posted by: [#223457] Duchess GuiFam the Elf [MOC] (Michel Paas), dat: 2011-12-21 14:02:00)
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Or even better, make the attack button look like a sword or something, and the ANOTHER ADVENTURE button look like a wooden directionarrow with footsteps on it ;-)
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Re:new adventure button (Posted by: [#223457] Duchess GuiFam the Elf [MOC] (Michel Paas), dat: 2011-12-20 19:44:00)
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But i must say that i really like the graphical updates for the game, i think this is what the game needs now.. Hope more people agree with me ;-)
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Re:Re:new adventure button (Posted by: [#199612] Timjan the Elf [LASNJ] (Peter Englund), dat: 2011-12-22 11:43:00)
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I have to disagree. To me the buttons are just annoying and makes each page look messy. Before this update it was much easier to get a quick overlook of each adventure and the appearence of the game was more clean. Any way of letting each player choose whether to use the old style or the new style? .. Besides, doesn�t most people use the link in the menu for adventuring?
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Re:Re:Re:new adventure button (Posted by: [#209006] Lady Uma the Human [FOoD] (Kyle Smith), dat: 2011-12-22 15:25:00)
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The new look definitely breaks the page up more. I do not like that aspect of it, but what I do like is that it makes it more obvious what is going on - if you find an item or quest or some such. It reduces the likelihood of accidentally clicking past things.
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Re:Re:Re:Re:new adventure button (Posted by: [#222158] Mord Gunnar the Titan (Adam Andreasson), dat: 2011-12-22 23:01:00)
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only thing what annoys me is the colour of the buttons/links. they use to be bright blue, no they are gray and hardly seen
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Re:Re:Re:Re:Re:new adventure button (Posted by: [#102557] Duke Jiiynx the Human [FWP] (Robert Beckman), dat: 2011-12-22 23:57:00)
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I don�t like the new font you use on the text, and is it only for me that the auction house doesn�t work?
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Re:Re:Re:Re:Re:Re:new adventure button (Posted by: [#188354] Heroine Warmachine the Troll [TFD1] (Tom Goossens), dat: 2011-12-24 08:26:00)
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The font looks okay to me, but to have a big grey button on a white page isn�t ideal. Gives the feeling that the page is messed up and withdraws the attention from the rest. For example, it�s hard to see if an item you found is better than the one you had, because the focus is on the button. Maybe having the page in grey might work out better?
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new look. (Posted by: [#127529] Lord needhint ;) the Elf [TNTW] (Mattias Niska), dat: 2011-12-19 17:23:00)
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when I take followup-quests and adventure in dungeons the old "buttons" are still there. np, but anyway.
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NEW SYSTEM (look) (Posted by: [#220471] Duchess Wippan the Titan [KSR] (Helena Good), dat: 2011-12-18 14:51:00)
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The new ADVENTURE-system is faulty in several ways.
One being the POTIONS you find. "When examining the bottle you see it´s a brown potion with an inscription of the letter"
It just says LETTER but no letter is found...placed it in the bag, then you will see the letter :(
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Re:NEW SYSTEM (look) (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2011-12-18 22:22:00)
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Fixed, thank you for quick bugreport.. 50 tokens is added to your account.
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Forums (Posted by: [#168526] Mr. Jost the Human (joost koenders), dat: 2011-12-14 23:28:00)
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And another suggestion.
Make real forums :P No offence, but this really looks like shit. A 3 year old kid can make a better looking / organised forum in less then 15 minutes :P
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Re:Forums (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2011-12-18 00:21:00)
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I would like to hire this 15 year old guy, do you have his number?
AND yes you did offend me with that message. Come with ideas instead of insults and you might get what you want some day in your life.
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Re:Re:Forums (Posted by: [#157891] Duchess Tyr the Titan [KSR] (Justin Yuill), dat: 2011-12-22 01:43:00)
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haha excellent reply :)
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Re:Re:Forums (Posted by: [#168526] Brain Damage the Human (Joost Koenders), dat: 2011-12-18 19:51:00)
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I�d do it for free if you want. And your right I should come up with idea�s and not just say it looks like shit.
If you want me to make you forums let me know okay?
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Re:Re:Re:Forums (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2011-12-18 22:23:00)
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Feel free to build one that works better. but before you start, come up with the plan over how you want it to work, how it should look and what kinds of features it will have..
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Re:Forums (Posted by: [#6878] Princess Fang the Titan (Andreas Foldalake), dat: 2011-12-15 10:27:00)
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Or at the very least: give this one a facelift with some nicer colours for the boxes.
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Re:Re:Forums (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2011-12-18 00:20:00)
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As some of you know we started to build a php style forum some years ago but that is totaly stalled right now.
i have built a new style for this forumtype. it can be seen on my own homepage www.asgard.se The page is totaly in swedish, but klick on "dagbok" or "gästbok" and you will see the new "look".
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Re:Re:Re:Forums (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2011-12-18 11:22:00)
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I also updated the news and FAQ with this new look.
Check it out.
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Re:Re:Re:Re:Forums (Posted by: [#6878] Princess Fang the Titan [Sworn] (Andreas Foldalake), dat: 2011-12-18 16:10:00)
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Neat :)
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mark explored spots (Posted by: [#133571] Princess Binosj and her pet Poro the Titan (Bruno Emans), dat: 2011-12-11 15:53:00)
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Hi there,
I wouldn�t mind when my steps in a maze would be marked. In other words, the steps already explored in a maze could have a little colour difference or a small dot on it.
:-).
Regards, Binosj
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Re:mark explored spots (Posted by: [#6878] Princess Fang the Titan (Andreas Foldalake), dat: 2011-12-12 08:26:00)
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Been suggested a million times and I totally agree. It would be a great improvement to dungeons.
The best way to do this would be to add a "fog of war" effect, i.e. unexplored tiles are black, and the tiles next to you become revealed as you explore the place.
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Re:Re:mark explored spots (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2011-12-13 21:55:00)
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Fog of war? as the howl dungeon is hidden, dont we already have that ? would the fog only be on the square infront of you where you have not put your foot down? or?
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Re:Re:Re:mark explored spots (Posted by: [#133571] Princess Binosj and her pet Poro the Titan (Bruno Emans), dat: 2011-12-14 22:52:00)
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When you really want to make sure you ve hit every square in the dungeon, you have to face this sentence too often: "space already explored".
Well, that is the main point of the argument. Not that it is a big problem. Only annoying sometimes.
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Re:Re:Re:Re:mark explored spots (Posted by: [#6878] Princess Fang the Titan (Andreas Foldalake), dat: 2011-12-15 10:26:00)
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So in addition to my suggestion below (the picture): squares that you haven´t actually stepped on could be a little bit darker.
That way we can easily keep track of what tiles we have explored, and which are unexplored.
Edit: Kinda like this: http://imageshack.us/photo/my-images/819/graveyardwithfogofwar.png/
(Message Altered by [#6878] Princess Fang the Titan (Andreas Foldalake))
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Re:Re:Re:Re:Re:mark explored spots (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2011-12-18 22:25:00)
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Hmm okay.. the hard thing would be to make a "good" color as colors differs for every dungeon. we could add a unique color for every dungeon i suppose..
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Re:Re:Re:Re:Re:Re:mark explored spots (Posted by: [#133571] Princess Binosj and her pet Poro the Titan (Bruno Emans), dat: 2011-12-19 13:32:00)
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Don�t do it if it is too much work. And the colours are different for each dungeon, so you could get really weird colour combinations.
But wouldn�t it be possible to have a small dot or even a small footstep in the squares that you�ve explored?
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Re:Re:Re:Re:Re:Re:mark explored spots (Posted by: [#6878] Princess Fang the Titan [Sworn] (Andreas Foldalake), dat: 2011-12-18 23:20:00)
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Wouldn�t it be possible to use black for totally unexplored tiles, and use a slightly darker shade of the floor colour for the ones you�ve seen but not stepped on (unless they�re walls ofc)?
I mean, you already differ between revealed and unrevealed tiles, right? I mean since it�s only possible to click on the revealed tiles..? Shouldn�t it be possible to integrate colour into that somehow? :)
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Re:Re:Re:Re:Re:Re:Re:mark explored spots (Posted by: [#139086] Madam BromBrom the Human [TNTW] (Erik Kjærran), dat: 2011-12-19 09:23:00)
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Can�t say I see the problem with this, as you don�t lose turns when stepping on an earlier explored tile in dungeons...
For time consumations sake, I get it though. But it�s more fun to leave it as it is. Heck, eventually you�ll even know how the dungeons look in your head! :)
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Re:Re:Re:Re:Re:Re:Re:Re:mark explored spots (Posted by: [#157891] Duchess Tyr the Titan [KSR] (Justin Yuill), dat: 2011-12-22 01:48:00)
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I agree, its a good idea, but i don�t really see it as being necessary.
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Re:Re:Re:Re:Re:Re:Re:Re:Re:mark explored spots (Posted by: [#6878] Princess Fang the Titan [Sworn] (Andreas Foldalake), dat: 2011-12-22 17:39:00)
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How necessary things are in this game can always be discussed. I think this would be cool, and W2 needs more cool features :) I thought this would be fairly simple to implement since the game already differs between clickable and not clickable tiles...
I think this feature has a pretty good coolness-to-effort ratio :) And it would make dungeons a lot more user friendly. But of course it�s up to GM.
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Re:Re:Re:Re:Re:Re:Re:Re:Re:Re:mark explored spots (Posted by: [#157891] Grand Duchess Tyr the Titan [KSR] (Justin Yuill), dat: 2011-12-23 20:21:00)
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Me personally, I find that having all the different colours in it would just make it too colourful. I enjoy the simplicity of it all.
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Re:Re:Re:mark explored spots (Posted by: [#6878] Princess Fang the Titan (Andreas Foldalake), dat: 2011-12-14 10:13:00)
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Yes, kinda like in Command & Conquer etc, where the map is black and then it�s revealed as you explore it.
The dungeons are similar to that, except that the unexplored areas have the same colour as the floor, which makes it hard to see what tiles are explored.
My suggestion is that it should work as it does now, except that unseen tiles are black. Like this:
http://imageshack.us/photo/my-images/850/kingsgardenwithfogofwar.png/
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Re:Re:Re:mark explored spots (Posted by: [#223457] Baronesse GuiFam the Elf [MOC] (Michel Paas), dat: 2011-12-14 06:54:00)
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It would me more easy to know wich pieces you explored when they turned grey or something like that
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Re:mark explored spots (Posted by: [#223457] Heroine GuiFam the Elf [MOC] (Michel Paas), dat: 2011-12-11 18:28:00)
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Great idea!
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Scrollbars on mainframe (Posted by: [#6878] Princess Fang the Titan (Andreas Foldalake), dat: 2011-12-05 11:51:00)
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Have you changed something with the main frame? I am suddenly getting a vertical scroll bar in the middle of the screen and a horizontal scroll bar about 10 cm from the bottom of my screen. It looks terrible. Please fix it :)
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Re:Scrollbars on mainframe (Posted by: [#139086] WAHUU the Troll [TNTW] (Erik Kjærran), dat: 2011-12-06 10:28:00)
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Unseen in any browser I try, and I don�t recall any changes to the layout. What browser and resolution are you using?
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Re:Re:Scrollbars on mainframe (Posted by: [#6878] Princess Fang the Titan (Andreas Foldalake), dat: 2011-12-07 09:31:00)
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It looks normal now. Must have been a temporary thing, maybe my browser was in a bad mood...
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Summon a creature (Posted by: [#223457] Hero Castaigdon the Human [MOC] (Michel Paas), dat: 2011-11-23 08:32:00)
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Hello everyone,
I was thinking that it would be cool when you could acctualy summon a creature to fight for you in a battle. The higher your level the better creature you can summon to fight for you. For example: when you are a low level you can summon a spider or a gigantic chicken, and when you are a very high level you can actually summon a earht elemental to fight beside you for 1 or 2 battles. Offcourse you have to learn some magic first, but there are some mages in this world who can teach you........ what do you think about this GM?
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Re:Summon a creature (Posted by: [#209006] Baron Elmar the Elf [FOoD] (Kyle Smith), dat: 2011-11-23 16:16:00)
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An interesting idea but I have to agree with Oli - flavor-wise it does not quite fit.
It makes a lot more sense in game context to summon the spirits of your ancestors to aid you in battle by augmenting your own prowess.
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Re:Re:Summon a creature (Posted by: [#8] Egil the Human (Zakarias Persson), dat: 2011-11-23 20:35:00)
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I agree here.. but maybe the magicans should have such a spell:) that would be kind of fun:)
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Re:Re:Re:Summon a creature (Posted by: [#223457] Hero Castaigdon the Human [MOC] (Michel Paas), dat: 2011-11-24 09:55:00)
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Or maybe such a potion, a summon creature potion or someting like that. Thought it would be nice to get some help from the creatures in this world
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Re:Re:Re:Re:Summon a creature (Posted by: [#223457] Hero Castaigdon the Human [MOC] (Michel Paas), dat: 2011-11-24 10:27:00)
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Or maybe a sorcerercompanion can do that...
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Re:Summon a creature (Posted by: [#61699] Baron GalDoR the Dwarf (Oli Danielsson), dat: 2011-11-23 13:32:00)
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I don�t like this. We are supposed to be warriors, not magicians
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Better Turn system (Posted by: [#224723] Slammy the Dwarf (Christoffer Lindberg), dat: 2011-11-15 17:09:00)
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I feel that the system u currently have (getting turns once a day). I think it would be much better if u came up with a system where u got twice or maybe 4 times a day?
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Re:Better Turn system (Posted by: [#209006] Elmar the Elf [FOoD] (Kyle Smith), dat: 2011-11-15 22:32:00)
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What would be the advantage of this system? The total number of turns per day should not change, so how is getting them spread out better?
If you are sad because you are out of turns then do not worry - as you advance farther in the game you get a whole lot of turns per day. In the meantime if you want more you can always buy more with Tokens.
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More logic to quests that you can do again (Posted by: [#219681] Pö the Dwarf [TNTW] (Mika Nikander), dat: 2011-11-15 13:20:00)
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Hi,
Isn�t it possible to make some quests one-time only for each reincarnation? It defies logic, that when you�ve e.g. went thru the trial quest and gotten special key as a reward... you can still do it again? Once you�ve done the trial with this reincarnation, it should be done.
Same goes for quests where you need to find a lost wedding ring etc. You�ve found it already, so how can it still be there?
It�s good that most quests can be done again, but some should not be possible.
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Re:More logic to quests that you can do again (Posted by: [#209006] Elmar the Elf [FOoD] (Kyle Smith), dat: 2011-11-15 22:34:00)
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There are some quests that you can do only once per reincarnation, but they are pretty major quests.
As for all the others, what does logic have to do with it? ;) There are dozens of warriors running around doing the same quests for the same people and killing the same monsters in the same dungeons... it is just a part of the game. :)
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Re:More logic to quests that you can do again (Posted by: [#61699] Grand Duke GalDoR the Human (Oli Danielsson), dat: 2011-11-15 21:00:00)
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Since you can lose the key you should be able to do the quest again. :p
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Re:Re:More logic to quests that you can do again (Posted by: [#219681] Pö the Dwarf [TNTW] (Mika Nikander), dat: 2011-11-16 08:00:00)
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fair point.. didn�t think of that :)
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